Tag Archives: Sony

Demon’s Souls as epic? The follow-up

Since it’s US release in October 2009* Demon’s Souls has been written on, raved about and still garners a slew of appreciative writings wherever you look. Praised for its graphical prowess, unique integration of online features and the blistering, yet fair, challenge unseen in mainstream gaming for some time, it seemed that whilst Demon’s Souls [...]
Posted in Editorials | Also tagged , , , , , , | 3 Comments

What Sony Learnt from the PSPgo – denial.

What did Sony learn? A lot, apparently. The main conclusion, consumers still want packaged media. Sounds simple enough, and being a consumer who likes packaged media I can agree with that. However, If that is their main conclusion as to why the PSPgo failed, then SCEE need to pack up their bags and go home [...]
Posted in Editorials | Also tagged App Store, Apple, E3, go, iPhone 4, Playstation, PS3, PSN, PSP, SCEE | 2 Comments

Death Given Meaning: the heroic townsfolk of Patchwork Heroes

Death is often an integral element within gaming, in fact that almost every ‘AAA’ title requires killing and the avoidance of being killed within the formal elements of the game. How games deal with death varies heavily, in the most common of circumstances we can separate this into two categories, player death (i.e. you) and [...]
Posted in Editorials | Also tagged call of duty, , Game, GTA, patchwork heroes, permadeath, PSN, PSP, SCEE | 2 Comments

PSP is 5 years old, yet nobody knows what it is.

Identity crisis are nothing unusual, in gaming or otherwise, although what a console is and what it does should be the first things you establish because this is inextricably linked to who will buy it. Tracking the PSP’s progress (outside of Japan) is interesting because it does show Sony’s hand held to be a problem [...]
Posted in Editorials | Also tagged go, Playstation, PSP | Leave a comment