Features

Crime, Sleep, Punishment, Death

Here is a collection of  the chronoludic writings on adaptating Crime and Punishment for Jason Rohrer‘s Sleep is Death.

Crime, Sleep, Punishment, Death

A Preamble

Creating Rasklonikov

Is Sleep is Death condusive to story telling?

Playing Monomania


Red Dead Redemption

A series of posts covering Rockstar’s Hugley sucessful and ambitious open world western title.

I Figured Out Why It’s Called Red Dead Redemption

Red, Dead and Wet

“It Appears My Hypocrisy Knows No Bounds”

“Open” worlds with “closed” narratives: 2D storytelling in a 3D world

“We’ve got to start thinking beyond our guns, those days are closin’ fast.”