Tag Archives: art game

I live in The Village, so why can’t I play The Prisoner?

“Unlike me, many of you have accepted the situation of your imprisonment, and will die here like rotten cabbages!” Being a player of games, I am often examining the works of fiction I enjoy in other mediums and wondering how they would fare in my beloved medium of the videogame. Rarely do I get the [...]
Posted in Collision, Devblog, Editorials | Also tagged , , | 8 Comments

Death is a Disease: Lessons of Pathologic and The Void (Part 2)

[This is the concluding part of an examination into the design of Pathologic, and how it influenced its successor, The Void. Part 1 can be found here] “Our bodies are prisons for our souls. Our skin and blood, the iron bars of confinement. But, fear not. All flesh decays. Death turns all to ash. And [...]
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Death is a Disease: Lessons of Pathologic and The Void (Part 1)

“Death is a disease, like any other. And there’s a cure. A cure. And I will find it.” – Tommy Creo (The Fountain) There is a eucalyptus tree in my back garden. It was a bush, but if you coppice it a certain way over a period of years it takes the hint and grows [...]
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p0nd: Are you talking to me?

UPDATE: The site apparently was “crushed by the internet”. Here are two mirrors:  Mirror 1, and Mirror 2. As some of you will know I’m part-way into making a mod for Half Life 2 that will probably fall into the category of being an art-mod, an off-shoot of the art-game genre. My aims are to [...]
Posted in Editorials | Also tagged p0nd, peanut gallery | Leave a comment