Category Archives: Devblog

I live in The Village, so why can’t I play The Prisoner?

“Unlike me, many of you have accepted the situation of your imprisonment, and will die here like rotten cabbages!” Being a player of games, I am often examining the works of fiction I enjoy in other mediums and wondering how they would fare in my beloved medium of the videogame. Rarely do I get the [...]
Also posted in Collision, Editorials | Tagged , , , | 8 Comments

Collision: Crafting Memories

“Some memories are realities, and are better than anything that can ever happen to one again.” ~ Willa Sibert Cather “I’m in my tree talking to the Dixie Chicks and they’re making me feel better.” ~  Dawn Campbell (I Heart Huckabees) A little while ago I embarked on a project that was borne from a [...]
Also posted in Collision | Tagged Collision, Dear Esther, Korsakovia, , Radiator, thechineseroom | 2 Comments

Playing Monomania: A protagonist in the throes of madness

For those who have been keeping track of my work will Sleep is Death (located here) will know that I’ve become greatly interested in using Rohrer’s game-cum-improv-simulator as a platform to create a quasi-faithful recreation of Dostoevsky’s Crime and Punishment. Since it’s inception the idea of producing an adaptation of the novel has changed relatively [...]
Also posted in Crime and Punishment | Tagged crime and punishment, Dante's Inferno, Jason Rohrer, Sleep is Death | 3 Comments

Is sleep conducive to death? Or more importantly, is Sleep is Death conducive to compelling storytelling?

There has been much writing about SiD since the early previews in March, from Anthony Burch on Destructoid, to a piece I wrote, basically gushing at how excited I was about the whole thing. But following its release on the 9th April (if you pre-ordered it that is), many have endeavoured to summarise the experience [...]
Also posted in Crime and Punishment, Editorials | Tagged Controller, Crime and Punishment, Sleep is Death | Leave a comment