Chronoludic Podcast Episode 4: A New Hope Part 2

  • Subscribe links to the podcast & blog feeds in the sidebar
  • Or subscribe to the podcast via iTunes here
  • Or even download the podcast directly here
  • Or you can listen to it here:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Welcome back to part two of episode 4 “A New Hope”, you rejoin us as we discuss our most anticipate games of 2011.  Joining me once again (i.e. we didn’t loose anyone whilst on break) is Mike Dunbar, Seb Wuepper and Ian Miles Cheong who. So what are you waiting for? Download the thrilling conclusion to “A New Hope”!

Chr15 6r33n (Follow me on Twitter at chrisgreen87 and for Chronoludic updates click here)

 RSS Feed
This entry was posted in Podcasts and tagged a new hope, dragon age 2, human revolution, pt2, spy party, xcom. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.


  1. Matthew "Sajon" Weis
    Posted February 21, 2011 at 2:26 pm | Permalink

    There are a few actual cyberpunk games you guys failed to mention. The website has some good write-ups on some of the most interesting cyberpunk-themed games, including MGS2 and Snatcher. I not surprised you didn’t mention those, since the later isn’t well-known and the former isn’t thought of as cyberpunk (though it obviously is).

    I am pretty surprised you guys didn’t mention either System Shock game, both also reviewed on the above-mentioned cite. I am in the minority in finding SS1 superior to SS2 (both as a game and as cyberpunk fiction) but gamers who are fans of cyberpunk should be familiar with both.

    As for Human Revolution, I agree it looks very good, but I don’t see how it’s going to be particularly innovative. How is having multiple options for solving problems “new” at this point? I can name dozens of games that do it, from Mass Effect to Fable to everything Obsidian has ever done. Warren Spector’s Epic Mickey was basically Deus Ex with the Disney IP (in terms of its multi-linear narrative design, at least). For me, Demon’s Souls was a much better “immersive sim” in the tradition of old-school Looking Glass than pretty much anything else released in the last 10 years, but I’m sure most others don’t see it that way.

    • Posted February 21, 2011 at 9:46 pm | Permalink

      Since we recorded the podcast I’ve been getting slightly more concerned with Human Revolution. I do think you’re spot on with its lack of innovation, an RPG, FPS, cover-shooter with multiple narrative strands doesn’t sound overly earth shattering. This is a shame really, if so many other games hadn’t tried to occupy this space, or at least similar spaces, and done so badly, I’d have more faith in this. For cyberpunk awesomeness, it does seem that from the trailers, Human Revolution is going in the right direction. Even if the gameplay is mediocre I’ll be all right as long as its story is a good one.

      • Matthew Weise
        Posted February 21, 2011 at 10:24 pm | Permalink

        Yeah, for cyberpunk it looks good. It looks like the best Ghost in the Shell game that was never made. And on the gameplay front I’m not saying it will be bad. I’m just saying that even if it does what it seems to be promising and does it well it still won’t be very innovative, since a lot of games in the past decade have done the same thing.

        Human Revolution does, obviously, have way better artistic direction than the series ever had at Ion Storm. This alone makes it feel exciting to me.

Post a Comment

Your email is never published nor shared. Required fields are marked *


You may use these HTML tags and attributes: